Game Developer / Software Engineer
Not Games
A bit further off, but still applicable.

Also applied a parallax rendering option allowing for greater detail by applying a heightmap in the shaders.
Worked by calculating an angle between each pixel and the light source and simulating height on a flat 2d surface.

Open GL
Parallax Renderer
Full OpenGL 3D model renderer built with C++
Was capable of rendering .obj files in wireframe or filled mesh mode, and applying associated normal maps.
Available on github


A picture I took of the actual Utah Teapot
Covey.town Text Chat
Fullstack webapp game built using Typescript and React
2D role playing game with integrated video chat similar to Gather.town. Video chat integration built with Twilio API.
Created global and private messaging module for the game with custom built back and front end.

Backend allowed for expandable censorship rules and in game emoji chats.


